City Overview
Grollen is built in two cities stacked on top of each other. The Upper Wards handle the surface life of the city — government, commerce, education, industry, and residence. Directly below, carved into the mines and tunnel systems that made Grollen's fortune, the Under Wards house a second working city, culminating in Gehenna, the most famous concert venue on the continent.
A pact with the dwarf colonies of the Grimlit Mountains grants Grollen exclusive mining rights within a fixed radius of the city. Thousands of tunnels run beneath it. The wealth that came from those tunnels built everything above — and the people who dug them built everything below.
Gehenna closes for one week every February to honor those killed in the Silent Winter Riots, when 700 miners were executed after a strike turned violent under the Rebefaul regime.
Brass Ward — Entertainment
Brass Stadium
A multi-use arena hosting gladiatorial bouts, obstacle course events, and large-scale sports competitions. Every few months it hosts a Blood Bowl — extreme rugby played with magic, few rules, and a reliable body count.
Brass Underward
Gehenna
Gehenna is a nine-stage concert and festival venue carved into the mines beneath the Brass Ward. Bands from across the world perform here almost year-round. Each stage is named after one of the nine circles of hell, descends deeper into the earth, and has its own distinct character and atmosphere. Playing the deepest stages is considered one of the highest honors in music.
The welcome stage. A massive head depicting the god Ormagoden hangs above the double doors, blowing fire and smoke from its nostrils.
Huge and imposing wrought iron doors open onto a ceiling shocked with glowing depictions of lightning.
Perpetual fog rolls across the floor. Green glowing cracks line the walls and ceiling. Pressurised smoke blasts from a system built into the roof.
Reached by winding staircase and ramp, past the mining elevators. The floor glows with striations made to look like lava flowing downhill. Heavy pyrotechnics line the stage.
Icy and cold. The venue looks like a walk-in freezer, walls covered in thick ice formations. First stage reachable only by elevator.
Geometric pillars rise and fall around the stage during performances. The apron of the stage is built to resemble an elongated skull with glowing red eyes.
Nearly featureless, but illusory magic turns every surface into a confusing, infinite maze. An antique and supposedly haunted chandelier hangs from the ceiling — its lights are always on. Before every performance, a creed must be spoken to satiate the spirits. The chandelier has never gone dark, even during city-wide blackouts.
Perched above the chasm that Nessus opens into, held up by magic and chains. The floor is translucent icy blue — patrons can look down into the infinite blackness below.
The largest stage in Gehenna, deep in the mines. The back wall of the stage opens to a chasm filled with lights and pyrotechnics. Playing Nessus is considered a supreme honor — reserved for the most celebrated bands in the world.
The largest and most iconic bar inside Gehenna. Also serves as a stage for up-and-coming artists — a proving ground before the main stages. The headquarters of The Bannerless. Co-owned by Aiden Barlowe, Nathan McCloud, and the late Daniel Ivy.
Multiple additional bars operate throughout Gehenna's levels. The Crystal Spyre is the anchor.
Voxhive
Voxhive is both a recording vault in the Underward and a city-wide record manufacturing operation — Voxhive Records. The infrastructure to capture and distribute the music that passes through Gehenna lives here.
Bright Ward — Military & Law Enforcement
Brightspark Center
The central headquarters of the Brightsparks — colloquially known as the "sparkies" — Grollen's city police force. A large building that coordinates law enforcement across the city's wards and under wards.
A lieutenant in the Brightsparks. Privately describes Aiden as "a deeply troubled man" whose work precedes him. Quietly put Weltworth and Clyde on Daniel Ivy's cold case file to give Aiden a fair resolution. A contact for Hammerhand.
A Brightsparks duo with a complicated history with Aiden — he's beaten them to cases more times than they can count. Now cooperating on the Daniel Ivy matter under Whitham's direction.
East Ward
Ansom Alley
A street of mobile vendors, booths, and stalls whose tenants rotate on a weekly basis. No two visits are the same.
The oracle Caelistra Moondawn operates out of a dome of wood and fabric somewhere in the East Ward — near or among the shifting stalls of Ansom Alley.
Arbic State Penitentiary
The city's primary state prison. Thalen Blackfoot has contacts inside and visits them at night, scaling the exterior walls without much apparent difficulty.
East Underward
Mieka's Dispensary
Run by Mieka, a Kalashtar woman described as shrewd, intelligent, and a skilled assassin. She communicates directly into the minds of those she speaks with rather than out loud. Has a good working rapport with Hammerhand, and has provided the party with useful intelligence — including a warning about Brightsparks surveillance and rough directions to Caelistra's location.
Electrum Ward — Trade
Happily Ever Chapter
The largest library in the city. Huggtand led the party here to pull the legend of the Hanged King from the rare books section in Session 5.
Glyphs and Sundries
A magic shop near a plaza in the Electrum Ward, now foreclosed following Vellena Chezwick's death. The party broke in during Session 3, recovering a Bag of Holding, Project Brightburn files, and the calling card that led them to Caelistra.
Hammerhand's
Hammerhand's own retail storefront, selling handheld projectors, self-propelled toys, and other small enchanted items of his own manufacture.
Globe Ward — Education
Globe University
White-brick buildings and tall thin windows sit oddly out of place amid the brass, steel, and neon of the modern city — yet they hold a profoundly rustic charm. The education district is split in two: the upper half houses the larger halls and purple-roofed buildings centered around a grassy quad and a large clock tower flying a purple and gold flag depicting a simplified globe. Down escalators, ramps, and stairwells, the lower half is a grid of frat and sorority houses draped in banners, their small lawns still scattered with the remnants of last week's parties.
Bright-eyed students, hungover lecturers, and stony-faced academics mill about the grounds in roughly equal number.
A Loxodon currently lecturing at Globe University. The party burst into his lecture in Session 5 and he subsequently led them to the Hanged King legend at Happily Ever Chapter. Agreed to contact someone who can commune on the matter of the shard.
Granite Ward — Mining Operations
The operational heart of Grollen's mining industry on the surface. Three major stations coordinate extraction, transport, and processing of raw material from the Grimlit Mountain tunnels.
Major mining coordination hub
Major mining coordination hub
Major mining coordination hub
Grollen Keep — Government
Grollen Keep
The governmental seat of Grollen, housing city administration, the offices of the Parliament representatives, and the security apparatus of the Keep itself.
A frankly enormous filing system buried beneath the Keep, holding documentation on virtually anything and anyone in the city that can be put on paper. Not everything has a file — but the vast majority of things do.
Aiden Barlowe uses lingering contacts from his time as a Bloodhound — Emmerick's equivalent of a federal investigative agency — to gain periodic access. His research here uncovered Thalen's Golden Hand history, an apartment explosion tied to Calliope, and the 60-year records gap that flagged Hammerhand's identity.
Historical Ward
The original city of Grollen — old dark cobblestone streets and cracked brick walls, unchanged. About one-thirtieth the size of the present city. It is where Grollen began before the mines expanded the settlement outward and downward into the enormous metropolis it is today.
The Naughty Dogs Bunker
Beneath an abandoned library in an alcove of the Historical Ward, a trap door opens into a civil war-era bunker. The Naughty Dogs, Vivian Tate's gang, have been operating out of this structure — its age and obscurity keeping it off the Brightsparks' radar.
The Bannerless located the bunker in Session 6 after a coordinated search through the Historical Ward. Aiden shifted into a Canisfolk form to bluff the group through the door as supposed new recruits. The session ended with the party face-to-face with Vivian Tate, Naughty Dogs members quietly sealing every exit, and Aiden drawing his gun.
North Ward — Residential & Harvest
A residential and agricultural district on the northern edge of the city. Greenhouses provide food production for a population that otherwise lives entirely on top of or inside rock. The North Underward exists beneath this district but has not yet been documented.
Pitch Ward — Slums
The shadowed alleys, littered with debris, wind their meandering way between tightly clustered rowhouses. The worn cobblestones between stagnant puddles are slick, and the buildings looming on either side seem to close in — crowding the already claustrophobic passages throughout the slums.
The Bitch's Sister
A Pitch Ward dive bar owned and operated by an ogre named Dominic Antiago. Below the bar, an illegal underground fighting ring operates. This is where the party first found Aiden Barlowe in Session 1 — mid-fight, winning.
Vellena Chezwick's Warehouse
A warehouse in the Pitch Ward that was being catalogued by Artur Kendel and Chevier on behalf of the Office of Municipal Arcana's SDP Division. The Cactus Bunch, hired by Vivian Tate of the Naughty Dogs, raided and occupied the warehouse while looking for a specific shard. The party assaulted and cleared it in Session 3–4.
The Underground Tunnel Network
An extensive network of old mine tunnels runs beneath Grollen, connecting the Under Wards and various points of interest. Parts of the network are known and used; others are abandoned and largely uncharted. The White Rabbit nightclub and the Golden Oriole Hospital are both accessible through this network. Knowledge of the tunnels is a mark of exclusivity in certain circles.
The Bannerless traversed a section of the tunnels in Session 7 while pursuing Vivian Tate. Notable finds along the route:
A wall of obsidian polished to a mirror shine. The party’s reflections show subtle imperfections.
A derelict underground chapel dedicated to Shar, the Goddess of Darkness. Contains a scrying basin filled with glowing still water. In Session 7, Thalen looked in and saw Vivian speaking with a man in medical attire; Hammerhand looked in and saw Korra Eisenwald speaking with an assistant about a project and asking for someone named Basil to be contacted. Both took psychic damage from the scrying and briefly lost consciousness.
South Ward — Residential
A residential district on the southern edge of the city. The South Underward exists beneath this district but has not yet been documented.
Steel Ward — Industry
Broadcast Tower
The central tower of the city, built for acoustics and constructed of metal and reinforced purple glass. Sound reverberates off its walls and into a mass array of tubes, sending emergency broadcasts across the city and down into the Under Wards. Also the nexus for radio transmissions and speaking stone networks.
Gearhouse 12 & Gearhouse 19
Two large state-backed factory complexes each employing hundreds of workers.
Human foreman of Gearhouse 19. A former revolutionary who was "rehabilitated" — though he still bears the scars of branded chains around his wrists, hidden under gloves.
Office of Municipal Arcana
The government institution responsible for managing, regulating, and disposing of magical materials, enchantments, constructs, waste, and arcane phenomena across Emmerick. Divided into four operational divisions:
Tags, inventories, and manages transport of unstable or important magical items, artifacts, and constructs. Oversees incineration or repurposing of arcane waste. Also preserves historical enchantments, ancient scripts, and "culturally significant" magical items. Manages storage units accessible to the general public.
Former SDP division manager, now a private contractor. Boss of Chevier, the subject of the party's missing persons case. Found tied up in the Pitch Ward warehouse, recovered and hospitalized in Session 4.
Issues arcane work permits, wand registrations, construct licenses, and enchanter credentials. Enforces laws on illegal spellwork and unauthorized arcane activity. Effectively the DMV for mages.
Conducts internal audits of mages, artificers, and contractors working for or with the city. Internal affairs for the arcane sector. Knows everything that passes through every desk. Not an organization to get on the wrong side of.
Regulates city-wide arcane utilities and leylines. Handles magical contamination, arcane accidents, cursed object quarantine, and active anomalies. Emergency response for magical disasters. Equipped with specialized arcane hazmat gear. A THC officer named Ditto scanned Daniel Ivy's empty grave in Session 4 and found a divine arcane signature in the coffin.
West Ward — Residential & Red Light District
Primarily a residential district, functioning as a transitional zone between the more established neighborhoods and the Pitch Wards. Also home to Grollen's red light district.
Daniel Ivy's grave is located here. When exhumed in Session 4, the coffin was found empty, with a divine arcane signature detected by the THC officer Ditto. Nathan McCloud was present and shaken by the confirmation.
Red Light District
The White Rabbit
An independent grunge nightclub operating in the red light district, reachable both from the surface and via the mine tunnel network beneath Grollen. The tunnel entrance in a main underground throughway connects to the White Rabbit — part of the exclusivity of knowing your way around the mines. In Session 7, The Bannerless arrived via the tunnels and Aiden bribed a dragonborn bouncer to point them toward the Golden Oriole Hospital in the neighboring building.
The Kitchen Sink
A jazz club in the red light district. The party met Charlotte here in Session 1 to hear about her missing brother Chevier — the case that started everything.
The Golden Oriole Hospital
An underground medical facility serving criminals, the destitute, and those unable to afford conventional care. Accessible via the mine tunnel network through a building connected to The White Rabbit nightclub. Staff work in smocks and masks across multiple floors carved from rock.
The Golden Oriole had been using the crystal shard in minute dilutions for experimental memory and cognition enhancement in patients. After being cornered by The Bannerless in Session 7, Vivian Tate struck a deal — the shard and all research went to the party in exchange for the hospital being left alone.
Lead researcher. Part of the deal struck with The Bannerless — will provide all shard research to the party.